Pirates

Pirates, the scurvy warriors of the sea, are the only class with firearms, and the class with the fastest class in the game. Not only this, but they can often be heard singing songs by Alestorm. Yeah, they're pretty awesome.

They are specialised in melee, but always have their ranged and special weapons (keg and parrot) to back them up whenever a fight is not in their favour. Whenever you think you're winning against a Pirate, be wary of them pulling a few dirty tricks.

Tatics
Pirates are faster then most other classes - they have the fastest class in the game, the Skirmisher, and the Captain isn't that slow himself. This gives them a good advantage in Booty, as they are able to run off with chests, before the enemy can react, but their lack of strength in comparison to other teams leaves them at a disadvantage in Trinket Wars and Last Team Standing.

In Booty, the best tatic is usually to first storm the enemies base, killing any enemies, stunning and killing them with powder kegs and distracting them with parots, grabbing the chests, and then retreating, with the chests back to base.

In Trinket Wars and Last Team Standing, due to the lack of power in comparison to other classes, pirates should attempt to stay together. While a lone pirate is not much to a Viking or Knight, a whole pack of them is a terror to behold.

Skirmishers should attempt to utilise their speed to their advantage; they should skirmish, harrassing the enemy by slashing or shooting them, but when retreat back when the enemy attempts to strike them. Against archers, they should use their speed to their advantage, running around, strafing, and easily avoiding arrows due to their speed - note, however, that a smart Archer will be able to still shoot you, if you are moving in a predictable pattern.

Captains, on the other hand, should go straight for the enemy, striking and parrying the enemies attacks. A smart Captain will use their parrot to distract the enemy, and utilise the Blunderbuss to deal great damage to the enemy just before engaging in melee, and reload it after combat. The Captain can use a parrot to distract an Archer while he approaches them.

Classes
While there are currently only two pirate classes, the Skirmisher and the Captain, there will eventually be 6 classes in total; the Skirmisher, the Captain, the Sharpshooter, the Freebooter, the 'Ealer, and the Swashbuckler.